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Parameters t yp e The type of file that can be imported. If a file is set in the constructor, you can access it through this attribute. ImportOptions forceAlphabetical attribute imp or tO pti on s. ImportOptions importAs attribute imp or tO pti on s. Before setting, use c an Imp or t As to check that a given file can be imported as the source of the given object type.

One of: Imp or t AsTy p e. Example This example gets the second item from the project and checks that it is a folder.

It then removes from the folder any top-level item that is not currently selected. It also checks to make sure that, for each item in the folder, the parent is properly set to the correct folder. The comment is for the user's purpose only; it has no effect on the item's appearance or behavior. Item id attribute app.

The value of the ID remains the same when the project is saved to a file and later reloaded. However, when you import this project into another project, new IDs are assigned to all items in the imported project.

The ID is not displayed anywhere in the user interface. Item label attribute app. Colors are represented by their number 0 for None, or 1 to 16 for one of the preset colors in the Labels preferences.

Custom label colors cannot be set programmatically. Item name attribute app. Item parentFolder attribute app. If this item is at the top level of the project, this is the project's root folder app. Example This script creates a new FolderItem in the Project panel and moves compositions into it.

If the item is a FolderItem, all the items contained in the folder are also removed from the project. No files or folders are removed from disk. Item selected attribute app. Multiple items can be selected at the same time. Set to true to select the item programmatically, or to false to deselect it. Item typeName attribute app.

The ItemCollection belonging to a Project object contains all the Item objects for items in the project. The ItemCollection belonging to a FolderItem object contains all the Item objects for items in that folder. All methods and attributes of Collection, in addition to those listed below, are available when working with ItemCollection. Creates and returns a new CompItem object and adds it to this collection. Parameters name A string containing the name of the composition. ItemCollection addFolder method app.

Creates and returns a new FolderItem object and adds it to this collection. Parameters name A string containing the name of the folder. Returns FolderItem object.

The constructor creates a KeyframeEase object. Both parameters are required. Sets the sp e e d attribute. Sets the i n f lu e n c e attribute. Example This example assumes that the Position, a spatial property, has more than two keyframes. KeyframeEase influence attribute myKe y. The units depend on the type of keyframe, and are displayed in the Keyframe Velocity dialog box. Layers contain AE properties, in addition to their JavaScript attributes and methods.

Example If the first item in the project is a CompItem, this example disables the first layer in that composition and renames it. This might, for example, turn an icon off in the composition.

Layer active attribute app. For this to be true, the layer must be enabled, no other layer may be soloing unless this layer is soloed too, and the time must be between the i n Poi nt and out Poi nt values of this layer.

This value is never true in an audio layer; there is a separate au d i oAc t ive attribute in the AVLayer object. Layer activeAtTime method app. To return true, the layer must be enabled, no other layer may be soloing unless this layer is soloed too, and the time must be between the i n Poi nt and out Poi nt values of this layer.

Layer applyPreset method app app. Predefined animation preset files are installed in the Presets folder, and users can create new animation presets through the user interface.

Layer comment attribute app. Layer containingComp attribute app. Type CompItem object; read-only. The original layer remains unchanged.

Creates a new Layer object with the same values as this one, and prepends the new object to the l aye rs collection in the target CompItem. Retrieve the copy using into C omp. Copying in a layer changes the index positions of previously existing layers in the target composition. This is the same as copying and pasting a layer through the user interface. Parameters i ntoC omp The target composition, and CompItem object. Layer duplicate method app. Creates a new Layer object in which all values are the same as in this one.

Layer enabled attribute app. This corresponds to the video switch state of the layer in the Timeline panel. Layer hasVideo attribute app. Layer index attribute app. Layer inPoint attribute app.

Type Floating-point value in the range [ Layer isNameSet attribute app. Layer locked attribute app. This corresponds to the lock toggle in the Layer panel. Layer moveAfter method app. Layer moveBefore method app. Parameters l aye r The target layer, a layer object in the same composition. Layer moveToBeginning method app. Layer moveToEnd method app.

By default, this is the same as the Source name which cannot be changed in the Layer panel , but you can set it to be different. Layer nullLayer attribute app. Layer outPoint attribute app. Layer parent attribute app. Offset values are calculated to counterbalance any transforms above this layer in the hierarchy, so that when you set the parent there is no apparent jump in the layer's transform.

For example, if the new parent has a rotation of 30 degrees, the child layer is assigned a rotation of degrees. To set the parent without changing the child layer's transform values, use the s e t Pare nt Wit h Ju mp method. Layer selectedProperties attribute app. Type Array of PropertyBase objects; read-only.

Layer setParentWithJump method app. If you do not want the child layer to jump, set the p are nt attribute directly. In this case, an offset is calculated and set in the child layer's transform fields, to prevent the jump from occurring. Parameters n e w Pa re nt Optional, a layer object in the same composition. If not specified, it sets the parent to None.

Layer shy attribute app. Layer solo attribute app. Layer startTime attribute app. Layer stretch attribute app. A value of means no stretch. Values between 0 and 1 are set to 1, and values between -1 and 0 not including 0 are set to Layer time attribute app.

Type Floating-point value; read-only. The LayerCollection belonging to a CompItem object contains all the layer objects for layers in the composition. The methods of the collection object allow you to manipulate the layer list. All methods and attributes of Collection, in addition to those listed below, are available when working with LayerCollection. Example Given that the first item in the project is a CompItem and the second item is an AVItem, this example shows the number of layers in the CompItem's layer collection, adds a new layer based on an AVItem in the project, then displays the new number of layers.

This method generates an exception if the item cannot be added as a layer to this CompItem. Parameters ite m The AVItem object for the item to be added. Used only if the item contains a piece of still footage.

Has no effect on movies, sequences or audio. If supplied, sets the du r at i on value of the new layer. Otherwise, the duration value is set according to user preferences. By default, this is the same as the duration of the containing CompItem. Returns AVLayer object. LayerCollection addBoxText method app. To create a point text layer, use the a dd Te x t method. Parameters s ou rc e Te xt Optional; a string containing the source text of the new layer, or a TextDocument object contain- ing the source text of the new layer.

Returns TextLayer object. LayerCollection addCamera method app. Parameters name A string containing the name of the new layer. The z value is set to 0.

Returns CameraLayer object. LayerCollection addLight method app. Returns LightLayer object. LayerCollection addNull method app. Parameters du r at i on Optional, the length of a still layer in seconds, a floating-point value. Otherwise, the du r at i on value is set according to user preferences. LayerCollection addShape method app. Use the ShapeLayer object to add properties, such as shape, fill, stroke, and path filters.

Tools automatically add a vector group that includes Fill and Stroke as specified in the tool options. Returns ShapeLayer object.

LayerCollection addSolid method app. Creates a new AVLayer object, sets the new FootageItem as its s ou rc e , and adds the layer to this collection. Parameters c ol or The color of the solid, an array of three floating-point values, [R, G, B], in the range [0. LayerCollection addText method app. To create a paragraph box text layer, use the a dd B oxTe x t method. LayerCollection byName method app. Parameters name A string containing the name. Returns Layer object or null.

LayerCollection precompose method app. It removes the individual layers from this collection, and adds the new CompItem to this collection. Parameters l aye r Indi c e s The position indexes of the layers to be collected. An array of integers. When true the default , retains all attributes in the new composition. You can only set this to false if there is just one index in the l aye r Ind i ce s array.

All methods and attributes of Layer are available when working with Light- Layer. LightLayer lightType attribute app. Trying to set this attribute for a non-light layer produces an error. Create it with the constructor; all arguments except com me nt are optional. All arguments are strings that set in the corre- sponding attributes of the returned MarkerValue object, except p ar ams.

This is an array containing key-value pairs. A script can set any number of parameter pairs; the order does not reflect the order displayed in the application. To associate a marker with a layer, set the MarkerValue object in the Marke r AE property of the layer: laye rO bj ec t.

Chapter links initiate a jump to a chapter in a QuickTime movie or in other formats that support chapter marks. MarkerValue comment attribute app. This comment appears in the Timeline panel next to the layer marker. MarkerValue cuePointName attribute app. MarkerValue duration attribute app. The duration appears in the Timeline panel as a short bar extending from the marker location. MarkerValue frameTarget attribute app.

Together with the URL value, this targets a specific frame within a Web page. MarkerValue getParameters method app. MarkerValue setParameters method app. A cue point can have any number of parameters, but you can add only three through the user interface; use this method to add more than three parameters.

Parameters ke y Va lu e Pai rs An object containing the key-value pairs as attributes and values. This URL is an automatic link to a Web page. All methods and attributes of PropertyBase and PropertyGroup, in addition to those listed below, are available when working with MaskPropertyGroup. Type Array of three floating-point values, [R, G, B], in the range [0. MaskPropertyGroup inverted attribute app. MaskPropertyGroup maskFeatherFalloff attribute app. One of: Mask Mo de.

A DD Mask Mo de. One of: Mas k Mot i on Blu r. ON Mask Mot i on Blu r. The collection provides access to the OutputModule objects, but does not provide any additional functionality. The first OutputModule object in the collection is at index position 1. All methods and attributes of Collection are available when working with OMCollection. Parameters te mpl ate Name A string containing the name of the template to be applied. OutputModule name attribute app. OutputModule postRenderAction attribute app.

OutputModule saveAsTemplate method app. Parameters name A string containing the name of the new template. OutputModule templates attribute app. PlaceholderSource is a subclass of FootageSource. All methods and attributes of FootageSource are available when working with PlaceholderSource. PlaceholderSource does not define any additional methods or attributes.

Attributes provide access to specific objects within the project, such as imported files or footage and compositions, and also to project settings such as the timecode base. Methods can import footage, create solids, compositions and folders, and save changes. Type Item object or null; read-only. Project autoFixExpressions method app. Parameters oldText The text to replace.

Project bitsPerChannel attribute app. Project close method app. Parameters clos e O pt ions Action to be performed on close. Cl os eO pt ions. True on success.

False if the file has not been previously saved, the user is prompted, and the user cancels the save. Project consolidateFootage method app. Returns Integer; the total number of footage items removed. Project feetFramesFilmType attribute app. Use this attribute instead of the old t i me c o d e Fi l mTyp e attribute. M M 3 5 Project file attribute app. Type File object or null if project has not been saved; read-only.

Project footageTimecodeDisplayStartType attribute app. Project framesUseFeetFrames attribute app. Project importFile method app. Parameters i mp or t O pt i ons An ImportOptions object specifying the file to import and the options for the operation. Returns FootageItem object. Returns Array of Item objects created during import; or null if the user cancels the dialog box. Project importPlaceholder method app.

Returns PlaceholderItem object. Project item method app. Parameters index The index position of the item, an integer. Project items attribute app. Project linearBlending attribute app. Project numItems attribute app. Returns Integer; the total number of items removed.

Returns Integer; the total number of FootageItem objects removed. Project renderQueue attribute app. Type RenderQueue object; read-only. Project rootFolder attribute app. Type FolderItem object; read-only. Project save method app. If the project has never previously been saved and no file is specified, prompts the user for a location and file name. Pass a File object to save a project to a new file without prompting.

An ExtendScript File object for the file to save. The user can name a file with a location and save the project, or click Cancel to exit the dialog box. Returns Boolean; true if the project was saved.

Project selection attribute app. Type Array of Item objects; read-only. Project showWindow method app. Parameters d o Show When true, show the Project panel.

When false, hide the Project panel. Project timeDisplayType attribute app. One of: Ti me Di spl ay Typ e. Project xmpPacket attribute app. Example The following example code accesses the XMP metadata of the current project, and modifies the Label project metadata field. An AE property is an value, often animatable, of an effect, mask, or transform within an individual layer.

All methods and attributes of PropertyBase, in addition to those listed below, are available when working with Property. Rotation properties are stored as a OneD value. Parameters t i me The time, in seconds, at which to add the keyframe.

The beginning of the composition is 0. Returns Integer; the index of the new keyframe or marker. Property canSetExpression attribute app. Property dimensionsSeparated attribute app. Property expression attribute app. Writeable only when c an S e t E xpre s s i on for the named property is true. When you specify a value for this attribute, the string is evaluated. Property expressionEnabled attribute app.

When false, the keyframe information or static value of the property is used. This attribute can be set to true only if c an S e t E xpre ss i on for the named property is true and e x pre ss i on contains a valid expression string.

Property expressionError attribute app. If no expression string has been specified, or if the last expression string evaluated without error, contains the empty string "". Property getSeparationFollower method app.

For example, you can use this method on the Position property to access the separated X Position and Y Position properties. Parameters dim The dimension number starting at 0. Returns Property object, or an error if the property is not multidimensional or does not have the specified dimension. Property hasMax attribute app. Property hasMin attribute app. Property isInterpolationTypeValid method app. Property isSeparationFollower attribute app. For example, the X Position property has this attribute set to true.

Property isSeparationLeader attribute app. For example, the Position property has this attribute set to true. Examples are position and effect point controls. Property isTimeVarying attribute app. When this attribute is true, the attribute c an Var y O ve r Ti m e must also be true. Property keyInInterpolationType method app. Parameters ke y Ind e x The index for the keyframe. Property keyInTemporalEase method app. TwoD , the array contains 2 objects.

T h re e D , the array contains 3 objects. Property keyOutInterpolationType method app. Property keyOutTemporalEase method app. Property keyRoving method app. The first and last keyframe in a property cannot rove; if you try to set roving for one of these, the operation is ignored, and ke yR ov ing continues to return false. Property keySelected method app.

Property keySpatialAutoBezier method app. This type of interpolation affects this keyframe only if ke y Sp at i a l C ont i nu ou s ke yInde x is also true. Property keySpatialContinuous method app.

Property keyTemporalAutoBezier method app. Temporal auto-Bezier interpolation affects this keyframe only if the keyframe interpolation type is Ke y f ra - meInter p ol at ionTyp e. Property keyTemporalContinuous method app. Temporal continuity affects this keyframe only if keyframe interpolation type is Ke y f rame Inte r p ol a- t i onTyp e. Property keyTime method app. Returns Floating-point value. Property keyValue method app. If no keyframe or marker can be found that matches the argument, this method generates an exception, and an error is displayed.

Returns Floating-point value for keyframes, MarkerValue object for markers. Property maxValue attribute app. If the h a s Ma x attribute is false, an exception occurs, and an error is generated. Property minValue attribute app. If the hasMin attribute is false, an exception occurs, and an error is generated.

Property nearestKeyIndex method app. Parameters t i me The time in seconds; a floating-point value. Returns Integer. Property numKeys attribute app. If the value is 0, the property is not being keyframed. Property propertyIndex attribute app.

The first property is at index position 1. Property propertyValueType attribute app. The Prop e r t yVa lu e Ty p e enumeration has one value for each type of data that can be stored in or retrieved from a property. Each type of data is stored and retrieved in a different kind of structure.

All property objects store data according to one of these categories. For example, a 3D spatial property such as a layer's position is stored as an array of three floating point values.

When setting a value for position, pass in such an array, as follows: my l aye r. For example, an Anchor Point value might be [ T h re e D Array of three floating-point quantitative values.

For example, a Scale value might be [ Two D Array of 2 floating-point quantitative values. For example, a Scale value might be [5. O n eD A floating-point value. For example, [0. Property removeKey method app. If no keyframe with the specified index exists, generates an exception and displays an error. When a keyframe is removed, the remaining index numbers change.

To remove more than one keyframe, you must start with the highest index number and work down to the lowest to ensure that the remaining indices reference the same keyframe after each removal. Property selectedKeys attribute app. If no keyframes are selected, or if the property has no keyframes, returns an empty array.

Type Array of integers; read-only. Property separationDimension attribute app. The first dimension starts at 0. For example, the Y Position property has a s e p ar at i on D i m e n s i on value of 1; X Position has a value of 0.

Property separationLeader attribute app. Type Property object; read-only. Property setInterpolationTypeAtKey method app. Property setRovingAtKey method app. Property setSelectedAtKey method app. Property setSpatialContinuousAtKey method app. Property setSpatialTangentsAtKey method app. An array of 2 or 3 floating-point values. When this is turned on, it affects this keyframe only if ke y Sp at i a l C ont i nu ou s k e y Inde x is also true.

Property setTemporalContinuousAtKey method app. When temporal continuity is turned on, it affects this keyframe only if the keyframe interpolation type is Ke y f r ame Inte r p ol at i onTyp e.

Property setTemporalEaseAtKey method app. An array of 1, 2, or 3 KeyframeEase objects. Two D , the array contains 2 objects. If not supplied, the outgoing ease is set to the i nTe mp or a - l E as e value. Property setValue method app. If the named property has keyframes, this method generates an exception and displays an error. If the named property has no keyframes, or no keyframe with the specified index, this method generates an exception and displays an error.

Property setValueAtTime method app. Creates a new keyframe for the named property, if one does not currently exist for the specified time, and sets its value. Parameters t i me The time in seconds, a floating-point value. Property setValuesAtTimes method app.

Creates a new keyframe for the named property, if one does not currently exist for a specified time, and sets its value. Times and values are expressed as arrays; the arrays must be of the same length.

Parameters t i me s An array of times, in seconds. Each time is a floating-point value. The beginning of the compo- sition is 0. Property unitsText attribute app.

Property value attribute app. The type of value returned depends on the property value type. Property valueAtTime method app.

Note that the type of value returned is not made explicit; it will be of a different type, depending on the property evaluated. When false, return the result of evaluating the expression for the specified time.

Ignored if the property does not have an associated expression. Reference invalidation When something occurs that changes an object sufficiently for the reference to become invalid, script refer- ences to that object can generate errors. In simple cases this is straightforward. In this case, After Effects generates the "Object is Invalid" error when you subsequently reference that item or other items in the group, because their index positions have changed.

PropertyBase canSetEnabled attribute app. Generally, this is true if the user interface displays an eyeball icon for this property; it is true for all layers. PropertyBase duplicate method app. If this property is not a child of an indexed group, the method generates an exception and displays an error.

An indexed group has the type Prop e r t y Ty p e. Returns PropertyBase object. PropertyBase elided attribute app. The property is not displayed in the user interface and its child properties are not indented in the Timeline panel. PropertyBase enabled attribute app. It corresponds to the setting of the eyeball icon, if there is one; otherwise, the default is true. PropertyBase isEffect attribute app. PropertyBase isMask attribute app. PropertyBase isModified attribute app. The match name is not displayed, but you can refer to it in scripts.

Every property has a unique match-name identifier. Match names are stable from version to version regardless of the display name the name attribute value or any changes to the application. Unlike the display name, it is not localized. An indexed group may not have a name value, but always has a match Name value. An indexed group has the type Prop e r t yTy p e. PropertyBase moveTo method app.

This method is valid only for children of indexed groups; if it is not, or if the index value is not valid, the method generates an exception and displays an error. An indexed group has the type Prop e r- t yTyp e.

NOTE: Using this method invalidates existing references to other children in the same indexed group. For example, if you have three effects on a layer, each effect assigned to a different variable, moving one of the effects invalidates the references for all of these variables. You will need to reassign them. Parameters n e w In d e x The new index position at which to place this property in its group.

An integer. PropertyBase name attribute app. It is an error to set the name value if the property is not a child of an indexed group that is, a property group that has the type Prop e r t y Typ e. Type PropertyGroup object or null; read-only. PropertyBase propertyDepth attribute app. The value 0 for a layer. PropertyBase propertyGroup method app.

Parameters c ou nt Up Optional. The number of levels to ascend within the parent-child hierarchy. Default is 1, which gets the immediate parent. Returns PropertyGroup object, or null if the count reaches the containing layer.

PropertyBase propertyIndex attribute app. Effects and masks are indexed groups. For example, the masks property of a layer refers to a variable number of individual masks by index number. Layers are named groups. PropertyBase remove method app. If this is a property group, it removes the child properties as well.

This method can be called on a text animation property that is, any animator that has been set to a text layer. PropertyBase selected attribute app. Set to true to select the property, or to false to deselect it. Sampling this attribute repeatedly for a large number of properties can slow down system performance. To read the full set of selected properties of a composition or layer, use the s el e c t e d Prop e r t i e s attribute of a Comp or Layer object. It can contain Property objects and other PropertyGroup objects.

Property groups can be nested to provide a parent-child hierarchy, with a Layer object at the top root down to a single Property object, such as the mask feather of the third mask. All methods and attributes of PropertyBase, in addition to those listed below, are available when working with PropertyGroup. PropertyGroup attributes and methods are available when working with mask groups. In general, you can only add properties to an indexed group a property group that has the type Prop e r t y Ty p e.

If this method cannot create a property with the specified name, it generates an exception. To check that you can add a particular property to this group, call c an Ad d Prop e r t y before calling this method. PropertyGroup canAddProperty method app. For example, you can only add mask to a mask group. PropertyGroup numProperties attribute app. For layers, this method returns a value of 3, corresponding to the mask, effect, and motion tracker groups, which are the indexed groups within the layer.

A name specification can use the same syntax that is available with expressions. The following are all allowed and are equivalent: my l aye r. When using the name to find a property that is multiple levels down, you must make more than one call to this method. For example, the following call searches two levels down, and returns the first mask in the mask group: myL aye r.

Returns PropertyBase object or null if no child property with the specified string name is found. Attributes provide access to items in the render queue and their render status. Methods can start, pause, and stop the rendering process. The RenderQueueItem object provides access to the specific settings for an item to be rendered.

Parameters index The position index of the item. Returns RenderQueueItem object. Type RQItemCollection object; read-only. RenderQueue numItems attribute app. RenderQueue pauseRendering method app. This is the same as clicking Pause in the Render Queue panel during a render. You can call this method from an onSt atu sC hange d or onE r ror callback. Parameters p au s e True to pause a current render process, false to continue a paused render. RenderQueue render method app.

This is the same as clicking Render in the Render Queue panel. The method does not return until the render process is complete. To pause or stop the rendering process, call p au s e R e nde r i ng or stop R e nd e r i ng from an onE r ror or onSt atus C hange d callback. RenderQueue rendering attribute app. When false, it is stopped. RenderQueue showWindow method app. Parameters d o Show When true, show the Render Queue panel. When false, hide it.

RenderQueue stopRendering method app. This is the same as clicking Stop in the Render Queue panel during a render. You can call this method from an onSt atus C hange d or onE r ror callback. It provides access to the specific settings for an item to be rendered. RenderQueueItem applyTemplate method app. Parameters te mpl ate Name A string containing the name of the template to apply.

RenderQueueItem comp attribute app. To change the composition, you must delete this render-queue item and create a new one. RenderQueueItem duplicate method app. RenderQueueItem elapsedSeconds attribute app. Type Integer, or null if item has not been rendered; read-only.

RenderQueueItem logType attribute app. RenderQueueItem onStatusChanged attribute app. You cannot make changes to render queue items or to the application while rendering is in progress or paused; you can, however, use this callback to pause or stop the rendering process. Type A function name string, or null if no function is assigned.

Type OMCollection object; read-only. RenderQueueItem outputModule method app. Parameters index The position index of the output module. Returns OutputModule object. RenderQueueItem remove method app. RenderQueueItem render attribute app. When set to false, st atu s is set to RQIte m- St atus. RenderQueueItem saveAsTemplate method app. RenderQueueItem skipFrames attribute app.

Use this to do rendering tests that are faster than a full render. A value of 0 skip no frames, and results in regular rendering of all frames. A value of 1 skips every other frame. This is equivalent to "rendering on twos. The total length of time remains unchanged.

For example, if skip has a value of 1, a sequence output would have half the number of frames and in movie output, each frame would be double the duration. RenderQueueItem startTime attribute app. Type Date object, or null if the item has not started rendering; read-only. RenderQueueItem status attribute app. One of: RQIte m St atu s.

RQIte m St atu s. D ON E Rendering process for the item is complete. RenderQueueItem templates attribute app.

RenderQueueItem timeSpanDuration attribute app. The duration is determined by subtracting the start time from the end time. Setting this value is the same as setting a custom end time in the Render Settings dialog box.

RenderQueueItem timeSpanStart attribute app. Setting this value is the same as setting a custom start time in the Render Settings dialog box. The collection provides access to the RenderQueueItem objects, and allows you to create them from compositions.

The first RenderQueueItem object in the collection is at index position 1. RQItemCollection add method app. Parameters c omp The CompItem object for the composition to be added. The settings are saved in the After Effects preferences file and are persistent between application sessions.

Settings are identified by section and key within the file, and each key name is associated with a value. In the preferences file, section names are enclosed in brackets and quotation marks, and key names are listing in quotation marks below the section name.

All values are strings. You can create new settings with this object, as well as accessing existing settings. Settings getSetting method app. Parameters s e c t i onName A string containing the name of a settings section ke y Name A string containing the key name of the setting item.

Returns String. Settings saveSetting method app. Use the constructor, ne w Sh ap e , to create a new, empty Shape object, then set the attributes individually to define the shape. A shape has a set of anchor points, or vertices, and a pair of direction handles, or tangent vectors, for each anchor point.

A tangent vector in a non-RotoBezier mask determines the direction of the line that is drawn to or from an anchor point. Our camera will pan with the actor as he runs, jumps, disappears, and reappears.

The actual disappearance also includes a dynamic dissolve and warp effect. And the best part is, no third party plug-ins are required.

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In this series of tutorials he will walk you step-by-step through various After Effects techniques for creating this spot.

This section deals with Puppet Pin tool basics and how to use the cool motion sketch feature to animate to music. In this tutorial Adam uses CC Smear as the basis to create text that appears in as if a spirit whisped into it. In this video tutorial, CreativeCOW leader, Eran Stern demonstrates how to create flower trails using Trapcode Particular in this special holiday episode.

In this tutorial, you will learn how to create a growing 3D vines and animate it using After Effects. Problems with overerexposed footage? Need to work in 32bpc for nice depth of field and motion blur? Now you can! Convert your footage from 8bpc to 32bpc with new free plugin.

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Second we will take a shot of a stone gargoyle face and create a subtle yet creepy effect in which it frowns evilly at an oncoming victim. Be afraid…be very afraid. In this video tutorial, Aharon Rabinowitz shows you how to use shape layers to easily create that Old-School look where a red dashed line animates over a map to indicate travel destinations.

In this tutorial artist is going to show you how to create a spray paint effect using After Effects. Animating your After Effects design in 3D space is fun and, for the most part, easy to achieve. However, the camera and objects can have their own agendas in some instances, but a few tricks can change a seemingly uncontrollable camera animation into pure, cool cinematography…. Learn how to use light streaks with live action footage and enhanced coloring method and 3D layer control.

In this video tutorial, Eran Stern creates a watery liquid push effect and color corrects the shot using the bundled Color Finesse plug-in. Using a layer of smoke, blurs, colour correction and some masking techniques, Nick shows you how to create the energy ball, give it a burning hot spot, animate it to fly towards the camera and reflect off the nearby fence. In this tutorial artist is going to explain how easy it is for any photoshop users out there that create a lot of effects-added branding to transform their work into a great and simple animation using After Effects, presumably to spice up your client presentation or intro to your website.

This was made in After Effects CS4 and demonstrat…. Now you can easily call it quits within After Effects! Rob uses the example of creating a paper crumple transition to show off the Digieffects plugin Freeform AE. Who knows… this tutorial might just save your job. The more you get into After Effects, the more you realize how cool it is to bring in stuff from outside the program.

This tutorial shows how take a scene from Cinema 4D and bring it over into AE. Using basic AE tools and some expressions you will learn how to create this 3D wall made of custom shapes and a nice laser beam to reveal your text.

In this tutorial, Chad Castleberry will walk you through an all new, updated technique to creating an opening title sequence seen in movies like Superman or The Last Starfighter. Concepts covered: The Echo Effect, simple keyframe animation, and using fractal noise to create an interesting starscape. In this tutorial Mathias shows that corner pin tracking can do much more than just replacing some pictures on a wall.

We are going to compose a wound on a moving head and use the Mocha tracker in combination with his script MochaImport. Trust me, this is so much easier then creating a real head wound!

It is all done in After Effects without any third party plug-ins. PrestaShop alternatives. GoodBarber alternatives. The top 6 advantages of Shopify as an e-commerce platform. How to start a modeling agency. How to send surveys: 4 survey distribution methods. How to turn survey results into a great presentation. How to add a popup survey on your website.

What is the best way to learn Adobe After Effects? Adobe After Effects is one of the more useful places to brush up on After Effects techniques. MotionWorks provides After Effects tutorials, tips, and training with a rich collection of free courses for users of all skills. For more visit worldforcrack. I was looking for this certain information for a very long time.

Thank you and best of luck. An interactive 3D animation package. This software is all you need to tell a life story and share it with your friends. Easily customize characters and sets, the cartoon library, and auto lips to create easy animations that are reduced to minutes, minutes, or minutes.

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With just one click, you can interact with experts and get solutions at a glance when you need them. Extremely helpful information particularly the last part I care for such information much. Turbotax Crack Submit your tax return electronically for the fastest tax credit. With just one click,. It still comes with a ton of powerful features like layers, adjustments, and user-created plugins, but is simple enough that Paint. The features are across the top, and filters are accessible from a drop-down menu.

Some of the special effects are pretty cool: sharpen, blur, distort, emboss, etc. You can even get some Instagram-esque vintage effects in there for good measure. The best software for post production, made my work real great. I am using this version: Thank you for going through it, taught me a lot. Can someone explainme please how to watch every tutorial? Because when I click in the picture the link goes to other website and doesn't showme the video tutorial.

I don't speak english very well so maybe I wrote many things wrong. These are great tutorials, but I think the majority of your viewers new to moderate proficiency wanting to move up a notch with the software. I'd like to see some tuts that don't require so many additional plugins.



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